Tips

Here are some thoughts and funny tricks for the different classes.

Dark priest:
 - defend with occultist against f2 spam

Dreamweaver:
 - synergy wisp/spider

 - take board control with swords then spam wisp

Elementalist:
 - f1+archphoenix

 - e5+avalanche

Junk mage:
 - very situational use of j3 to save a creature

 - duplicate an orc with factory

Lost church:
 - opening with generator then preacher spam, fallback on basic creature play when preachers dead.

 - use dark monks against phoenix

Sower:
 - tangling+predator plant against a creature with 9 attack full hp -> 9 + 9 + 5 = 23 damage.

 - fiery flower(pollinating master healer!)+predator plant

 - one of the strongest combo: pollinate w10 when he's about to die, get a cheap drake, and then duplicate fiery flower.

Vampire
 - once opponent has low life, combo blood ties/flock. (in the same way as goblin 7+goblin 0)

 - play a5 and use acolyte to kill e1 and w6 against a class with big creatures

Warp:
 - against Mountain king place a Stranger in front of Berserker, and you can observe some funny auto plays.

 - use cloak before mass damage, or replacing f2 if board is full

<p style="margin:0cm;margin-bottom:.0001pt"> - scale water to kill w6 with warp 2

Zen:
<p class="MsoNormal"> - opening with e1, let slots unopposed to damage creatures with guard, and sweep them after.

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"> - use z7(or e11) to protect z1 or z2

Snowblood:
<p class="MsoNormal"> - cheap creature+tracker+kojiro or tracker+F2+kojiro

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<p class="MsoNormal"> Shaman: 

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<p class="MsoNormal"> -Low level cards are good in rush while high level ones are aimed at long game. Use wolf 1+wolf7/8 to defend against late game pressure.

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<p class="MsoNormal"> Darksider: 

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<p class="MsoNormal"> -Faceless horror is elementals killer. He also totally shuts down shaman if opponent was not careful enough to keep wolf blocked.

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<p class="MsoNormal"> -Warlock is an excellent rush (spider-minotaur-cloud-etc.) support very useful against dragon/Armageddon as well.

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<p class="MsoNormal"> -Black Dragageddon+golems=win

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<p class="MsoNormal"> Mountain king: 

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<p class="MsoNormal"> -Berserker is the best friend of rejuvenation and ice guard.

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<p class="MsoNormal"> -Shieldmen combine greatly with ballista, cloud, mind master and many other vulnerable cards

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<p class="MsoNormal"> Master of wind: 

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<p class="MsoNormal"> -Simoom is great with elementals. Dragon is great with everything that wind has.

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<p class="MsoNormal"> -Two squalls in row allow to simultaneously cast Armageddon/stone rain and attack next turn with 2 powerful creatures.

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